As a lover of first person games, the isometric camera system in Diablo III felt very unfamiliar, and I inevitably wondered why Blizzard didn’t make the leap to first person like so many other developers. This led me to wonder - should Diablo III have been a first person game, and what are the pros and cons of this approach? Let’s find out.

GameSpy, Bennett Ring: Diablo III Beta Musings [September 21st, 2011]

This link was sent my way by reader Dyslexic Alucard, who writes, “While an article that addresses how certain POVs affect the atmosphere, feel, and gameplay of a game would actually be rather interesting, blindly asking ‘Herp derp, whad if Die-ablo Tree werz a Firsht Pers-on game?’ is one of the dumbest article ideas I’ve heard of in a long, long time.”

I know GameSpy haven’t really been relevant for a long, long time, but when the site’s Editor-in-Chief Bennett Ring decides to write an entire fucking article about why Diablo III perhaps should have been an FPS… well, it kind of makes me want to join the 45 Club.

Of note is Jeff Green’s fantastic response to some of Bennett Ring’s thoughts on the criticism this article has received.

  1. mrliparota reblogged this from gamejournos and added:
    LOL BLIZZARD Y U NO MAKE SHOOTIN’ GAEMS
  2. gamejournos posted this
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