Game Journalists Are Cool Dudes #7: Margaret Robinson of Gamasutra
Lewie Procter returns to remind us that incompetence is slightly less endemic than people like me would have you believe.
Games really are huge. Trying to keep an absolute grasp of the ever changing Zeitgeist is an impossible task. So much is happening at once, that reviewers and gamers alike can’t ever see all the detail in all the games. Margaret Robertson, in a series of columns for Gamastura, is taking a microscope to five minutes of a game, discussing everything that happens. In her words:
The idea is to take five different minutes of a different game each time, and suck them dry. Sometimes it might be the first five minutes. Sometimes the last. Sometimes one iconic scene, sometimes something boringly representative, sometimes something wildly uncharacteristic. All that they’ll have in common is that interesting things lie within.
The first one is on Geometry Wars: Retro Evolved 2’s deadline mode. Not my favourite of the modes, but this article really captures why it works so well, and why Retro Evolved 2 is such a fantastic game.
I look forwards to the rest.
Via Simon Parkin
Remember to post any good examples of games journalism you see to Twitter with the tag #GJACD.
Lewie Procter runs the UK video games bargains site SavyGamer.co.uk, and you can follow him on the twitters here.
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