semprafi:

Kotaku: “32-Year-Old Homeless Man Found Dead Outside Japanese Arcade”, January 4th, 2012
It is terrible that a person died, and it’s certainly even more unfortunate that they were homeless, but the sheer coincidence that their passing occurred within a mile of a Japanese videogame arcade does NOT equal an automatic, relevant post for a gaming blog tabloid.
Not only does this article have not a goddamned thing to do with gaming, the games industry or “gamer culture” (is that really even a thing anymore?), but as a commenter pointed out on this unrelated GameJournos post the other day, the one Kotaku visitor who managed the courage to speak out against this story was subsequently and swiftly met with vitriol and backlash from the readership hivemind who, no doubt, are the very reason this kind of shit is still accepted as appropriate coverage.
Were you under the delusion that Kotaku would, in any way, become less shit than it was under the watchful eye of new Editor-in-Chief, Stephen Totilo? Boy, don’t you feel embarrassed.
(OK, to be fair, it was probably misguided the think any change whatsoever would come in the first couple of weeks — it’ll likely be many months before we see any noticeable differences, if they’re coming — but still. Way to kick off the new year, Bashcraft.)

semprafi:

Kotaku: “32-Year-Old Homeless Man Found Dead Outside Japanese Arcade”, January 4th, 2012

It is terrible that a person died, and it’s certainly even more unfortunate that they were homeless, but the sheer coincidence that their passing occurred within a mile of a Japanese videogame arcade does NOT equal an automatic, relevant post for a gaming blog tabloid.

Not only does this article have not a goddamned thing to do with gaming, the games industry or “gamer culture” (is that really even a thing anymore?), but as a commenter pointed out on this unrelated GameJournos post the other day, the one Kotaku visitor who managed the courage to speak out against this story was subsequently and swiftly met with vitriol and backlash from the readership hivemind who, no doubt, are the very reason this kind of shit is still accepted as appropriate coverage.

Were you under the delusion that Kotaku would, in any way, become less shit than it was under the watchful eye of new Editor-in-Chief, Stephen Totilo? Boy, don’t you feel embarrassed.

(OK, to be fair, it was probably misguided the think any change whatsoever would come in the first couple of weeks — it’ll likely be many months before we see any noticeable differences, if they’re coming — but still. Way to kick off the new year, Bashcraft.)

Microsoft has announced a new Xbox 360 SKU [for Japan] that will surprisingly be sold without the console’s motion controller, Kinect.

Hooked Gamers, Mark Barkley: Microsoft Unveils New Xbox 360 SKU [Dec 27th, 2011]

Oh no! Microsoft have opted not to include a costly accessory in a new bundle for a territory in which the console has traditionally performed exceptionally poorly! This is shocking news! I am genuinely surprised!

Kotaku, Stephen Totilo: Super Mario Bros. 2 Was a Tiny, Tiny Influence on Super Mario 3D Land [November 22nd, 2011]
This whole thing is hilarious, from the poorly-researched body to the “update” at the bottom. Exactly what point do you think it proves, Totilo? Because whatever point you think you’re making, I’m not seeing it.
Totilo asked me at E3 this year, a slight emotional quiver in his voice, if he looks incompetent to me, if what he was doing looks incompetent. I look at posts like this, Stephen, and I can only think… yes. You do.
[Thanks to @LiquidPenguins for pointing this to me via the Something Awful forums.]

Kotaku, Stephen Totilo: Super Mario Bros. 2 Was a Tiny, Tiny Influence on Super Mario 3D Land [November 22nd, 2011]

This whole thing is hilarious, from the poorly-researched body to the “update” at the bottom. Exactly what point do you think it proves, Totilo? Because whatever point you think you’re making, I’m not seeing it.

Totilo asked me at E3 this year, a slight emotional quiver in his voice, if he looks incompetent to me, if what he was doing looks incompetent. I look at posts like this, Stephen, and I can only think… yes. You do.

[Thanks to @LiquidPenguins for pointing this to me via the Something Awful forums.]

Brian Ashcraft: Asking the difficult questions, and then answering them in the first sentence of his own goddamn article.

Brian Ashcraft: Asking the difficult questions, and then answering them in the first sentence of his own goddamn article.

It’s difficult to take anything Kotaku has to say about Dead Island’s “Feminist Whore” thing seriously when hours ago they posted a photo gallery of Japanese women licking door knobs.

Although that may explain why their coverage of the news is limited to a “matter of fact” news post with none of their customary editorializing.

Spend any time in a major Japanese urban center and you’ll see him: the silver-haired, lab coat-wearing mascot for the Akahige Pharmacy. This ain’t your typical pharmacy. That’s okay, because Senran Kagura isn’t your typical game.

The female characters in the 3DS game have giant breasts.

Kotaku, Brian Ashcraft: When You Need Help Getting It Up [July 4th, 2011]

Wow, a videogame with giant breasts in it? Unheard of!

What Is Japan’s Fetish This Week? Giant Breasts — This isn’t even funny anymore. This is just sad.
There seems to be a belief in Japan, an incorrect belief, that if you post something from either a home game console or a handheld, it is impossible to trace. This is incorrect…

Kotaku, Brian Ashcraft: The Bomb Threat Sent from a PlayStation 3 [June 24th, 2011]

Firstly, this quote can be parsed down to “this incorrect statement is incorrect”, which is fucking redundant.

Secondly, Bashcraft has reached this conclusion based on the three examples he gives - the first, a 19 year-old boy who used his PlayStation 3 to post an online threat to bomb the Hiroshima railway station; the second, a 15 year-old boy who threatened to go on a random stabbing spree in Shinjuku train station by making a post via his Nintendo DSi; and the third, a 19 year-old who made the same threat as the 15 year-old who, interestingly, was the aforementioned 15 year-old’s brother.

Three people, I’m sure you’ll agree, does not an adequate sample size make.

What Bashcraft is doing here is making a blanket assumption about the people of a nation based on the actions of two people. Some people might be inclined to refer to such an attitude as “racist” - indeed, it’s not a stone’s throw away from assuming that black people are all muggers and thieves, or each and every American is a fat, self-involved arsehole.

I’ve decried Bashcraft’s previous posts about Japan as “dimishing diminishing” the country’s achievements by fetishizing its more bizarre cultural aspects, but this is the first post he’s made that is outright incendiary. Bashcraft should be ashamed for writing it, and Kotaku should be ashamed for publishing it.

[Corrected minor typos.]

One thing that’s been somewhat baffling about Nintendo of late is the relentless desire to put some sort of twist on its hardware. With the Wii, that can lead to new gaming experiences—but that’s not always necessary.

Kotaku, Brian Ashcraft: The Highs of Zelda, the Disappointment of 3D [June 19th, 2011]

Yeah! Why the fuck would Nintendo want to bring new, unique ways of playing games to customers? I mean, it’s not like it sets them apart from the competition or anything.

It may come of no surprise to you to learn that this article starts off by talking about a Japanese idol who bought Ocarina of Time 3D. Bashcraft has a formula, and he daren’t deviate from it.