Microsoft has announced a new Xbox 360 SKU [for Japan] that will surprisingly be sold without the console’s motion controller, Kinect.

Hooked Gamers, Mark Barkley: Microsoft Unveils New Xbox 360 SKU [Dec 27th, 2011]

Oh no! Microsoft have opted not to include a costly accessory in a new bundle for a territory in which the console has traditionally performed exceptionally poorly! This is shocking news! I am genuinely surprised!

semprafi:

VG247: “Report – Xbox Soho working on “family entertainment games”, July 26th, 2011

A source close to Develop has said Microsoft’s Soho outfit in London is  working on “family entertainment games”, which are likely for Kinect.

Here we have a breaking report from Develop about a topic that— actually, wait. This isn’t breaking at all, or even relatively “new” unconfirmed information.
Xbox Live Studios Soho’s involvement with unannounced Kinect family/casual experiences was already reported on just prior to E3, by Eurogamer:

Microsoft has set up a London Soho Studio that Eurogamer has been told  is hard at work on a Kinect game “aimed at the younger audience”.

This is an industry whisper which VG247 happens to have covered, at the time.
VG247: “Rumour – Microsoft to “serve the hardcore” at E3 with Kinect reveals”, May 17th, 2011

Two new studios have also opened and are working on Kinect titles,  according to the site: one in Soho, London and another near Microsoft’s  HQ in Redmond, Seattle.

I will give Develop a pass on this, since they rarely fall into the traps we continue to point out, and they didn’t address the original report from May.
But VidyaGaeming24/7 — nope, sorry. Can’t do it. Once again, an article pertaining to a subject already covered on a site is written, without mention or link to past and/or related information.
Are the writers lazy? Do they possess the memory capacity of a goldfish? Do they feel readers don’t/won’t keep track of things? All of the above?

semprafi:

VG247: “Report – Xbox Soho working on “family entertainment games”, July 26th, 2011

A source close to Develop has said Microsoft’s Soho outfit in London is working on “family entertainment games”, which are likely for Kinect.

Here we have a breaking report from Develop about a topic that— actually, wait. This isn’t breaking at all, or even relatively “new” unconfirmed information.

Xbox Live Studios Soho’s involvement with unannounced Kinect family/casual experiences was already reported on just prior to E3, by Eurogamer:

Microsoft has set up a London Soho Studio that Eurogamer has been told is hard at work on a Kinect game “aimed at the younger audience”.

This is an industry whisper which VG247 happens to have covered, at the time.

VG247: “Rumour – Microsoft to “serve the hardcore” at E3 with Kinect reveals”, May 17th, 2011

Two new studios have also opened and are working on Kinect titles, according to the site: one in Soho, London and another near Microsoft’s HQ in Redmond, Seattle.

I will give Develop a pass on this, since they rarely fall into the traps we continue to point out, and they didn’t address the original report from May.

But VidyaGaeming24/7 — nope, sorry. Can’t do it. Once again, an article pertaining to a subject already covered on a site is written, without mention or link to past and/or related information.

Are the writers lazy? Do they possess the memory capacity of a goldfish? Do they feel readers don’t/won’t keep track of things? All of the above?

“I made an horrendous mistake on the press demo on taking out the navigation allowing players to move,” he said to Official Xbox Magazine. “I’ll state on record now that Fable: The Journey is definitely not on rails.”

Molyneux, in OXM’s video, then points to a whiteboard that has those words written, followed by three exclamation points. Underneath that were dozens of signatures Molyneux said came from writers who had seen the game and agreed with him.

Kotaku, Owen Good: Molyneux Disowns Fable E3 Demonstration as a “Horrendous Mistake” [June 12th, 2011]

This quote contains some misinformation, specifically this (emphasis mine):

Underneath that were dozens of signatures Molyneux said came from writers who had seen the game and agreed with him.

You can’t agree that something isn’t on-rails when the only thing you’ve seen is on-rails, or so say a number of journalists who have contacted me concerning this statement over at Kotaku. What that whiteboard is covered in is signatures of people who took Molyneux at his word that Fable: The Journey won’t be on-rails, based on his word and his word alone.

It’s a factual inaccuracy. A minor one, but an inaccuracy all the same. 

One of the things that’s mystified me about the whole Kinect-craze is that for the most part, the Kinect games on the market right now aren’t doing anything that can’t already be done on the Wii Balance Board.

Destructoid, Jonathan Holmes: New Balance Board horror game coming from Marvelous [December 8th, 2010]

I may not be particularly fond of the Kinect, but even I wouldn’t say anything quite as bowel-shatteringly ridiculous as this.

Cheers to the tipster who pointed me at this quote.

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CVG: “343 working on Halo 1 remake - Report”, November 30th, 2010

That’s according to “industry chatter”  reported in the new Games Master magazine, which writes that the updated  game could run on the Halo: Reach engine and arrive ahead of a full  Halo 3 sequel in late 2012…

The rumors of a Halo: Combat Evolved remake from 343 are nothing new, and I’m not saying they are true or false. Hell, I’d be surprised if this doesn’t happen next year, given the 10th anniversary of the series. However, something seems off here.

Plus, when asked, UK Xbox boss boss  Stephen McGill seemed to be in favour of a remake, telling GM: “I  imagine it’s a good idea”. “I think some people want to go back  to older games and see them revisited and I think a lot of developers  want to see that too,” he said.

Where have I heard this exact quote before? Oh, right. I heard it in this interview that Eurogamer did with McGill at the beginning of the month. Which means he didn’t really tell GM anything; they did what print rags do, and scrapped info from the internet for a story. Every site covering this ‘news’ seems to be skimming over this item, despite the fact that this very interview was used for a number of stories prior to Kinect’s European launch.
I’d love to hear from someone who has this issue of Future Publishing’s GamesMaster, and whether or not the EG interview is credited.

“Please state the nature of the incompetent fuckwittery.” Good job, Phil. It’s always good to have a back-up in case I’m too busy playing Super Meat Boy.

semprafi:

CVG: “343 working on Halo 1 remake - Report”, November 30th, 2010

That’s according to “industry chatter” reported in the new Games Master magazine, which writes that the updated game could run on the Halo: Reach engine and arrive ahead of a full Halo 3 sequel in late 2012…

The rumors of a Halo: Combat Evolved remake from 343 are nothing new, and I’m not saying they are true or false. Hell, I’d be surprised if this doesn’t happen next year, given the 10th anniversary of the series. However, something seems off here.

Plus, when asked, UK Xbox boss boss Stephen McGill seemed to be in favour of a remake, telling GM: “I imagine it’s a good idea”.

“I think some people want to go back to older games and see them revisited and I think a lot of developers want to see that too,” he said.

Where have I heard this exact quote before? Oh, right. I heard it in this interview that Eurogamer did with McGill at the beginning of the month. Which means he didn’t really tell GM anything; they did what print rags do, and scrapped info from the internet for a story. Every site covering this ‘news’ seems to be skimming over this item, despite the fact that this very interview was used for a number of stories prior to Kinect’s European launch.

I’d love to hear from someone who has this issue of Future Publishing’s GamesMaster, and whether or not the EG interview is credited.

“Please state the nature of the incompetent fuckwittery.” Good job, Phil. It’s always good to have a back-up in case I’m too busy playing Super Meat Boy.

Destructoid’s Dale North can’t be bothered to write own content, lifts it from source instead

About an hour ago Destructoid’s Dale North made this news post about Project Draco, which includes this bit of text:

According to Andria Sang, Futatsugi and his staff are taking care to ensure that players can get their Kinect flail on for long periods without becoming tired. They’re already looking at level lengths and frequency of enemy attacks — that’s good to hear. Futatsugi told Famitsu that this is not a party type game where everyone enjoys themselves for brief periods, but is the type of game into which players sink their teeth. Knowing this, they’re working to make sure you can get that real feeling of control, but not become tired easily.

He said, “Don’t you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do.”

That’s fine, right? He cites a source, covers the basic info, and closes with a short quote from the game’s director, Yukio Futatsugi. Nothing wrong here. That is, unless you look at the Andriasang article yourself and read this:

For their work on Kinect, Futatsugi and his staff are taking care to ensure that players can enjoy themselves for lengthy periods without betting tired. They’re paying attention to such things as the length of a single map and the frequency of enemy attacks. Explained Futatsugi, Project Draco is not a party type game where everyone enjoys themselves for brief periods, but is rather the type of game into which players sink their teeth. Because of this, they’re developing the game to keep players from being tired while still delivering a control scheme that delivers a direct feel of movement.

As a sales point for the game, he said, “Don’t you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do.”

It doesn’t take a rocket surgeon to see that this closely resembles the paragraph Dale wrote in his article - almost as if Dale took the text from Andriasang and slightly re-wrote it. Some people would call that plagiarism. Certainly my old high school English teacher would see it that way.

Dale not above editing his posts after I mention them on the blog, so I’m going to slap up a screengrab of the article here for all to see.

Thanks to the anonymous tipster who found this. 

VG247: Porn star tests Kinect nude limits on video [November 15th, 2010]
It’s bad enough that G4 decided to do this in the first place, but that VG247 decided it was newworthy is almost as bad. So glad Garratt could take his hands off of his (“I’m looking at the WENIS and I’m not happy” - Ed.) long enough to get this post up on the site.

VG247: Porn star tests Kinect nude limits on video [November 15th, 2010]

It’s bad enough that G4 decided to do this in the first place, but that VG247 decided it was newworthy is almost as bad. So glad Garratt could take his hands off of his (“I’m looking at the WENIS and I’m not happy” - Ed.) long enough to get this post up on the site.

Kotaku: The Kinect Is Now In Its Accidental-Injury-Caught-On-Video Phase The Dangers Of Playing Kinect Enthusiastically [November 8th, 2010]

I don’t know if Kotaku have had their Kinect coverage bought and paid for or not, but they’re doing a terrible job of making it look otherwise.