I’m a big fan of dancing in many forms. I also really like Harmonix games, so info about the Dance Central line tends to catch my eye. This Kotaku article is titled “On Playing Dance Central 2 While Male”. Now, I expected a bit of ridiculous gender role stereotyping about how silly guys look playing the game, but here’s the first half of the article:
Recently my friend, who for this article we’ll call “Dan,” was over at my apartment for beers and video games. We’d gone through most of the big fall releases—I showed him some craziness from Saints Row: The Third, got across the gist of Catherine, and played some (shockingly fun) split-screen Modern Warfare 3 spec-ops. The Kinect had gotten a go as well, and we’d laughed our way through several levels of Gunstringer and gotten our asses kicked by the surprisingly difficult Child of Eden.
“You know, I’ve got Dance Central 2 here, let’s play that!” I said, pointing to the shiny, colorful box of Harmonix’s Kinect-only dancing game.
“Sure,” Dan said, though in retrospect he was doubtless entirely unsure what he was getting himself into. And so we played Dance Central 2, two dorky bros in the mid-afternoon, standing in front of the TV and swinging our hips to “Toxic” and “Bad Romance.” It was funny, it was dumb; it was uniquely uncomfortable.
After we played for a little while, we took a break to have a beer and Dan remarked to me, “Man, that game is kind of uncomfortable for straight guys!” (I’m paraphrasing—he said it much more thoughtfully than that.)
I agreed, because I knew what he meant—I mean, one plays Dance Central by dancing. It requires an entirely different sort of physical interaction than most other video games. It was as though Dan and I had been sitting around pondering what to do and one of us had said, “You know what? Let’s go dancing together, just you and me!” Suffice to say, that is not something either of us would likely ever suggest. We’re fairly boring.
This was not about being male. This was about being gay. The game made them uncomfortable because as straight men, they shouldn’t be dancing, especially not dancing in the presence of other men.
He goes on to lift quotes from a Gamasutra article (and a very good one, talking about the unique connection the game brings to your sense of identity and self-expression), but never ties it in with the issues of his sexuality that made him uncomfortable in the first place. If he wasn’t shooting something from a car window or doing something else undoubtedly male, he got unsettled because then it was kind of gay. The article is just littered with terminology that supports his straight identity - the games he lists at the beginning (Saint’s Row, MW3, the extremely hetero Catherine), the break after playing Dance Central to have some beers…
Later, he says that he feels uncomfortable about it because he’s “straight-laced” and isn’t prone to expressing himself through dance. And that’s a cool thing that the Gamasutra article hits on. But almost everything in his article that’s not just reviewing his source is instead giving off the impression that dancing is gay.
Read the Gamasutra article, and I think you will see that Kirk Hamilton either missed the point or expressed it really poorly.
I don’t hate Kirk Hamilton - in fact, I don’t hate anyone, despite what you may think - but if he were to fall down the stairs breaking his arms and legs in the process I’d have a tough time feeling sorry for him.
NAS’ response is right on the nose. I wish I’d written it. Nicely done.
The best part about that “Kotaku Commenters Do Not Suck” article? They emailed it to their newsletter subscribers. Wow. Talk about insecure.
It is absolutely hilarious watching them post shit like this. It’s like watching a Republican Presidential candidate trying to maintain their integrity, or listening to Nickelback talk about how great their new album is.
Is Special K falling apart without Crecente? Has the madness finally taken them all? It sure as fuck seems that way.
It’s been a long time coming, but Kotaku have made a version of their site that features gaming news exclusively - Kotaku Core. Finally, a version of the site that doesn’t bombard you with irrelevant bullshit about Japan, or medical science, or whatever!
Still, our good friend Stephen Totilo appears to have absolutely no idea why people have been asking for this very thing. In the post announcing Kotaku Core, Totes writes:
Kotaku Core readers will only see stories about video games themselves. You won’t see stories about the culture surrounding video games. You’ll see more stories about products, fewer stories about people; more stories about what a game company wants to sell you next, fewer feature stories, fewer stories about crime, politics, life and death.
Right, yeah, no. Look, people weren’t complaining about the posts that looked at game culture. Those are fine. I don’t have a problem with those. It’s posts like this one about a man who died kind-of sort-of near an arcade in Japan, or this one about a man trying to hold up a Toys R Us with two plastic lightsabers, or this one about Alec Baldwin using Twitter. These posts have nothing to do with gamer culture. You’d have to have suffered serious cranial trauma to think that posts like these somehow relate to videogames.
(The first person who suggests the lightsaber thing should get a pass because there have been Star Wars games gets a free umbrellenema, which is exactly what it sounds like.)
Congratulations on finally doing the right thing, Kotaku, but a sincere, wholehearted Fuck You for entirely missing the point of why people have been asking for it.
Kotaku: “Dead Rising Creator Keiji Inafune Hurt Himself. He’ll Be Okay!”, January 10th, 2011
Take everything I said just yesterday about Bashcraft’s ongoing penchant for incredible non-news posts, and reapply it here. Again.
Also, yes, in case you were wondering, this whole “blip” and “quick bite” thing that became prevalent last year is still in the upper echelons of lazy games journalism. Don’t use what amounts to a glorified Tweet as a news article.
No, right, ‘cos… ‘cos this is obviously a promo for, like, Super Muscle Pull Panic!, or something. PS3 exclusive, I reckon. Sounds like it’ll be fun.
Christ.
Kotaku: “32-Year-Old Homeless Man Found Dead Outside Japanese Arcade”, January 4th, 2012
It is terrible that a person died, and it’s certainly even more unfortunate that they were homeless, but the sheer coincidence that their passing occurred within a mile of a Japanese videogame arcade does NOT equal an automatic, relevant post for a gaming
blogtabloid.Not only does this article have not a goddamned thing to do with gaming, the games industry or “gamer culture” (is that really even a thing anymore?), but as a commenter pointed out on this unrelated GameJournos post the other day, the one Kotaku visitor who managed the courage to speak out against this story was subsequently and swiftly met with vitriol and backlash from the readership hivemind who, no doubt, are the very reason this kind of shit is still accepted as appropriate coverage.
Were you under the delusion that Kotaku would, in any way, become less shit than it was under the watchful eye of new Editor-in-Chief, Stephen Totilo? Boy, don’t you feel embarrassed.
(OK, to be fair, it was probably misguided the think any change whatsoever would come in the first couple of weeks — it’ll likely be many months before we see any noticeable differences, if they’re coming — but still. Way to kick off the new year, Bashcraft.)
Subcathoin: The Next Big Thing (Brian Crecente’s Tumblr)
I rarely reblog stuff from game journalists’ personal Tumblr accounts, and I try not to highlight their personal stuff. That’s not the sort of game I like to play. However, I’m highlighting this. Why? Because I am cautiously optimistic about this whole thing.
No, really. I am. I promise. This isn’t a trick, this isn’t an attempt at sarcasm or a bad joke. I genuinely think this could be something good for game journalism.
Others have pointed out that the idea of having so many repeat offenders pooling their efforts in one location potentially makes writing this blog so much easier. They may be right.
However! I choose instead to be positive and optimistic about this. I elect to adopt an air of cautious optimism about the whole thing, that perhaps Vox Games (or whatever it winds up being called) will be a step in the right direction for game journalism.
Or, perhaps it’ll be shit. It could so easily be shit. But I’m going to be positive about this one.
This is despite the very same writer maeking poast a couple of weeks ago about the very same games coming out for the Wii, which would have been slightly less embarrassing had Evan not linked to that post in this newer one.
I am genuinely worried about Bashcraft’s obsession with Japanese erotica.
Kotaku: “Dual-Wielding Star Wars Nut Arrested for Lightsaber Assault”, December 19th, 2011
Again, a shining example of article desperation in a period of slow news.
Take out or replace the coincidental nerd/geek reference — in this case, the Lightsaber — and would this have any business whatsoever being posted on a gaming blog?
No, it wouldn’t. And really, even as it is, it still doesn’t belong. Was the person in question assaulting Toys R Us shoppers to steal their new videogame purchases? Was he mad that the people he attacked bought a title he didn’t like? Who knows; that’s not stated. But let’s infer that for the sake of justifying covering this!
Star Wars doesn’t automatically equal ‘gamer culture’. There are plenty of Star Wars-related/involved happenings in the world that never see the front page of Kotaku. And this is one of them.
Also, this was posted on Oregon Live’s site last Thursday, December 15th. Not only is it not news, it’s super old not-news.
Oh, Kotaku. Don’t ever change. Unless that change is from an active website to an inactive one, then you can change all you like, obviously.



