Will Minecraft 2 Look Like This?

Headline for this Kotaku article detailing leaked footage from an apparently in-development sequel to,..

Oh, wait. No. Sorry. It’s a fan video. Bashcraft even says as much in the second paragraph of his post. Still, you can’t blame me for getting the wrong idea considering that incredibly misleading headline, can you?

semprafi:

VG247: “Keighley: Alan Wake XBLA is “effectively” Alan  Wake 2”, December 5th, 2011
Ignoring the non-newsworthy hyperbole from Spike TV’s glorified gaming hype man, this kind of lazy ineptitude shouldn’t be happening still, on a professional site:

The digital title, rumoured to be subtitled Bright Falls, will debut at the Spike-hosted awards  this weekend.

The hyperlink above — whose URL and associated headline is visible by simply hovering over it — links back to a previous news article which clearly shows the (rumored) menu of the AW sequel, and its name. Assuming it was real.
VG247: “Rumour: Alan Wake: Night Springs front menu shown”, November 4th, 2011
It’s not Alan Wake: Bright Falls, as stated. It’s Alan Wake: Night Springs (or Alan Wake’s Night Springs). It says that right in the goddamn title, which was also coincidentally written by JoCul, just a month ago.
I mean… I’m just sayin’. Journalism.

I would suggest that someone at VG247 hop in a car (or aboard a plane, or whatever) and head over to Johnny Cullen’s house so they can give him a swift kick in the Pulitzers, but they’re probably too busy writing their own shoddily-written, poorly-researched pieces.
Also, “The VGAs happen this Saturday”? If Cullen got higher than a C in his English GCSE exam I will be incredibly surprised.

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VG247: “Keighley: Alan Wake XBLA is “effectively” Alan Wake 2”, December 5th, 2011

Ignoring the non-newsworthy hyperbole from Spike TV’s glorified gaming hype man, this kind of lazy ineptitude shouldn’t be happening still, on a professional site:

The digital title, rumoured to be subtitled Bright Falls, will debut at the Spike-hosted awards this weekend.

The hyperlink above — whose URL and associated headline is visible by simply hovering over it — links back to a previous news article which clearly shows the (rumored) menu of the AW sequel, and its name. Assuming it was real.

VG247: “Rumour: Alan Wake: Night Springs front menu shown”, November 4th, 2011

It’s not Alan Wake: Bright Falls, as stated. It’s Alan Wake: Night Springs (or Alan Wake’s Night Springs). It says that right in the goddamn title, which was also coincidentally written by JoCul, just a month ago.

I mean… I’m just sayin’. Journalism.

I would suggest that someone at VG247 hop in a car (or aboard a plane, or whatever) and head over to Johnny Cullen’s house so they can give him a swift kick in the Pulitzers, but they’re probably too busy writing their own shoddily-written, poorly-researched pieces.

Also, “The VGAs happen this Saturday”? If Cullen got higher than a C in his English GCSE exam I will be incredibly surprised.

Earlier this year voice actress Ellen McLain, who is the voice of Portal’s GlaDOS, was linked with Half-Life 3 by her husband, who voices Team Fortress 2’s Sniper.

CVG, Tamoor Hussain: Half-Life 3 logo spotted on “Valve employee” t-shirt [December 2nd, 2011]

Was she? Was she really? No, it turns out. There is not a single mention of Half-Life 3. Not one. No connection was made by McLain’s husband nor by Andy Robinson, who wrote the post Hussain links to.

Also: This is a news post about a fucking tee-shirt. Streuth.

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When in doubt, erroneously make shit up, then amend it later and hope no one notices. Or something. More quality, reliable, professional games journalism from IGN.
If you want the full rundown on exactly what transpired in the above review clusterfuck, check out this thread of NeoGAF which chronicled its spread from IGN, to Twitter, and back to IGN again. Also, reviewer Daemon Hatfield’s delightful community blog response.
Good read, that.

IGN is the McDonalds of game journalism - they’re shit, but people still go to them because they’re a recognizable name. With that in mind, there’s no real need for them to up their game. They’re already making bank, why would they bother spending time, money and resources on people who are actually capable of doing a good job?

semprafi:

When in doubt, erroneously make shit up, then amend it later and hope no one notices. Or something. More quality, reliable, professional games journalism from IGN.

If you want the full rundown on exactly what transpired in the above review clusterfuck, check out this thread of NeoGAF which chronicled its spread from IGN, to Twitter, and back to IGN again. Also, reviewer Daemon Hatfield’s delightful community blog response.

Good read, that.

IGN is the McDonalds of game journalism - they’re shit, but people still go to them because they’re a recognizable name. With that in mind, there’s no real need for them to up their game. They’re already making bank, why would they bother spending time, money and resources on people who are actually capable of doing a good job?

Elder Scrolls IV: Oblivion swallowed months of our lives and its sequel, Skyrim is expected to be even bigger. But it can be finished in two hours if you know how.

CVG, Mike Jackson: Skyrim can be finished in two hours [October 13th, 2011]

Depends on what you mean by “finished”, though, surely. I mean it’s been five years and I’m still finding stuff to do in Oblivion.

If you read the rest of the article, Mike Jackson makes the story a little clearer:

The studio held one of its apparently traditional speed run contests in which QA man Sam Bernstein took on level designer Jeff Brown in a sprint to the endgame in the epic RPG.

So, the core story, then. Right. Okay. That’s good. That’s important, in fact, because the headline for the article as it stands now makes it look as though Skyrim is significantly smaller than its predecessor.

What Mike has done, ultimately, is write a deliberately misleading headline that doesn’t accurately represent the content of the story. That way gullible fools like me get drawn into the article before they discovery that, oh, it’s not that after all.

I like that nice, solid red with the white logo at the top of the page. Really helps to reinforce that “shitty tabloid rag” feel CVG seem to be going after.

Team Fortress 2 running via web browser, world’s fate in question

The headline for this Joystiq news post seems pretty impressive… until you actually read the post:

Thankfully, it’s merely a demonstration and isn’t actually playable – yet.

And, of course, if you watch Brandon Jones’ admittedly quite impressive video (there’s a second video with a better framerate here) you’ll see it’s not the game at all but just one of the maps.

I don’t want to downplay the significance of Brandon’s work, but it’s a bit shit of Joystiq writer Richard Mitchell to present it as if Team Fortress 2 is actually playable in a browser. Because it isn’t.

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Kotaku: “Resident Evil: Operation Raccoon City Coming “This Winter,” Capcom Says”, September 20th 2011
RipTen: “Resident Evil: Operation Raccoon City Won’t Make 2011, Coming “This Winter”, September 20th, 2011
GamePro: “Resident Evil: Raccoon Coming Early 2012”, September 20th, 2011
IGN: “Operation Raccoon City slips to 2012”, September 20th, 2011
JustPushStart: “Resident Evil: Operation Raccoon City Delayed”, September 21st, 2011
CVG: “Resident  Evil: Operation Raccoon City delayed”, September 21st, 2011
This is just a tiny selection of erroneous reporting, based on a quick Google search.
Capcom has never, ever said Resident Evil: Operation Raccoon City was definitely releasing before the end of 2011; it’s been a vague “this winter” since its announcement. The winter timeframe extends through nearly three months of the following year.
This is straight from Capcom’s press release, announcing Operation Raccoon City. You know, that thing all these sites sourced back in late March?

San Mateo – March 29, 2011 – Capcom® a leading worldwide developer and publisher of videogames,  today announced Resident Evil®: Operation Raccoon City, is in  development for the PlayStation®3 computer entertainment system, Xbox  360® video game and entertainment system from Microsoft® and PC.
Resident Evil: Operation Raccoon City is collaboration between Capcom  and Vancouver based studio Slant 6 Games and is scheduled for release  this Winter.”

That says nothing about whether it’s in fact winter 2011, or winter 2012 (which would be early 2012). And Capcom has not clarified that since.
IGN is the only outlet of the above lot that actually didn’t totally embarrass themselves — getting a re-confirmation about the intentional vagueness — but it was a completely unnecessary step to take, since simply paying attention would have sufficed.
Come on, people. When a game doesn’t appear like it’s going to make the release window that you, not the publisher, have set, that doesn’t mean it’s delayed.
[Edit]: Now come the corrections! Kotaku and GamePro are first, having to have Capcom point out to them that they’ve “always said winter”, and nothing more. 

It’s the attention to detail that has me to optimistic about the future of game journalism.

semprafi:

Kotaku: “Resident Evil: Operation Raccoon City Coming “This Winter,” Capcom Says”, September 20th 2011

RipTen: “Resident Evil: Operation Raccoon City Won’t Make 2011, Coming “This Winter”, September 20th, 2011

GamePro: “Resident Evil: Raccoon Coming Early 2012”, September 20th, 2011

IGN: “Operation Raccoon City slips to 2012”, September 20th, 2011

JustPushStart: “Resident Evil: Operation Raccoon City Delayed”, September 21st, 2011

CVG: “Resident Evil: Operation Raccoon City delayed”, September 21st, 2011

This is just a tiny selection of erroneous reporting, based on a quick Google search.

Capcom has never, ever said Resident Evil: Operation Raccoon City was definitely releasing before the end of 2011; it’s been a vague “this winter” since its announcement. The winter timeframe extends through nearly three months of the following year.

This is straight from Capcom’s press release, announcing Operation Raccoon City. You know, that thing all these sites sourced back in late March?

San Mateo – March 29, 2011 – Capcom® a leading worldwide developer and publisher of videogames, today announced Resident Evil®: Operation Raccoon City, is in development for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and PC.

Resident Evil: Operation Raccoon City is collaboration between Capcom and Vancouver based studio Slant 6 Games and is scheduled for release this Winter.”

That says nothing about whether it’s in fact winter 2011, or winter 2012 (which would be early 2012). And Capcom has not clarified that since.

IGN is the only outlet of the above lot that actually didn’t totally embarrass themselves — getting a re-confirmation about the intentional vagueness — but it was a completely unnecessary step to take, since simply paying attention would have sufficed.

Come on, people. When a game doesn’t appear like it’s going to make the release window that you, not the publisher, have set, that doesn’t mean it’s delayed.

[Edit]: Now come the corrections! Kotaku and GamePro are first, having to have Capcom point out to them that they’ve “always said winter”, and nothing more.

It’s the attention to detail that has me to optimistic about the future of game journalism.

VGChartz Week - Day Three: Joseph Jackmovich

Several weeks ago, Joseph Jackmovich came to me with concerns about ethic violations going on at VGChartz, the site he’d served on as a Weekend Editor for some time. We’d discussed the best way of disseminating this vital information, culminating in the blog post on Monday, the first in a planned week-long series of posts.

However rather than attempt to defend his site against the allegations, VGChartz’ proprietor Brett Walton focused his energies on making Joseph and myself look, to use Brett’s own words, arrogant and idiotic, and posted several inaccurate statements about the nature of Joseph’s employment with the site, specifically that he hadn’t been “fulfilling his duties” and that he had been fired because of it.

One of Jackmovich’s colleagues, Alex Co, said of him, “I’m 110% positive that Joe helped me more than anyone else during my time at VGChartz. I’d stake my reputation on it.” That doesn’t sound like someone who wasn’t “fulfilling his duties.”

Brett has has since written a lengthy post defending his site against the allegations that, as you will soon learn, is littered with factual inaccuracies.

I had planned to post a detailed breakdown of what happened following the Reddit scandal that broke back in March (the shortened version: Andy Garner, aka “GamingForever1”, still works for VGChartz, they had a pretty good idea of what he was up to, and he’s still doing it). However in light of Brett’s response I’ve decided instead that it would be best to speak directly to Joe about his time at VGChartz, what happened while he was there, and why he left.

What follows is a transcript of our talk. It’s not a quick read, by any means, but it’s worth sitting down to read. It’s also worth noting that much of what Joseph says it backed up with actual hard evidence. Which is nice.

I’ve made the email conversations between Joseph and Chris & Brett available for download, and there’s a link to that further into the post, but if you’re in a hurry you can snag those from here.

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Zombie Massacre: The Movie Based on a Game You’ve Never Heard Of

Update: In response to Gareth Murfin’s comment posted below, I have amended some of the information in this post.

We can thank our lucky stars that Zombie Massacre, Uwe Boll’s latest cinematic abortion, isn’t directed by the man himself (he’s opted to co-produce instead, with the film itself being directed by Marco Ristori and Luca Boni) but the film is based on a fairly unlikely source - an Amiga FPS released in 1998 called, fittingly enough, Zombie Massacre.

You will often see the game erroneously referred to as Gloom 4 in a number of places, particularly as news of the film has broken on various gaming blogs and news sites, but it’s interesting to note that the game has never been referred to as Gloom 4 anywhere outside of two YouTube videos featuring gameplay footage, and its ill-deserved Wikipedia entry where, you will note, the source for the alternate title is not cited.

Looking at Google search results, it seems game journalists have decided to draw purely from this unsourced alternate title on the Wikipedia entry rather than, say, do a little research themselves.

The first obvious go-to place is the Hall of Light, a comprehensive database of every Amiga game ever released. Their entry for Zombie Massacre does not list an alternate title and doesn’t list the game as a prequel or sequel to previous Gloom titles, but it does note that the game “Uses the GLOOM engine.” Another Amiga games database, Lemon Amiga, doesn’t list the game at all, which might give you some idea as to how bloody obscure the thing is.

I hope you brought your exercise books and your pencil case, because I’m about to give you a lesson on the history of the Gloom series.

The first Gloom title was originally released for AGA Amigas and the Amiga CD32 games console in 1995, developed by Black Magic and published by Guildhall Leisure. It wasn’t the only Doom clone released for the Amiga at the time, but it was by far the most enjoyable (at least until Alien Breed 3D came out). The engine had more in common with Wolfenstein 3D, and the weapons system wasn’t particularly impressive, but the game was challenging and entertaining enough, save for a lackluster Deathmatch mode.

An updated version, fittingly entitled Gloom Deluxe, was released the following year. It featured numerous updates and enhancements to the game engine including higher screen resolutions and, bizarrely, support for iGlasses (an experiment in virtual reality by Escom, who were owners of Amiga Technologies at the time). The updated version also allowed older, non-AGA Amigas to run the game, provided they had graphics accellerators.

It could have ended there. It should have ended. It didn’t. Inexplicably, a game bearing the name Gloom 3 (otherwise known as Ultimate Gloom or Gloom: Zombie Edition) was released in ‘97, ostensibly by Black Magic but actually developed by Alpha Software, featuring awful, awful graphics and audio stolen from other games. It was panned by critics and fans alike, and a planned “Directors Cut” never materialized. Gloom 3 was the last entry in the series.

In ‘98, Alpha Software used the same game engine to produce Zombie Massacre. They created a whole new set of levels and graphics, but the core game engine and weapons mechanics remained the same. It’s comparable to, say, Heretic, which uses the Doom engine to produce a similar game with a different theme.

If you’ve got the opportunity to play Gloom or Gloom Deluxe, it’s well worth a go and definitely worth the time. It hasn’t aged as well as id Software’s own little masterpiece, but it’s one of the more successful clones of the mid-90s, and one of the last truly great Amiga games. If given the chance to play Gloom 3 or Zombie Massacre, however, you’d do well to politely decline.

Most importantly, however, is the fact that almost every game journalist to reference Zombie Massacre has gotten it wrong. Unfortunately as the “alternate title” has been posted on so many “reputable” news sites, Wikipedia editors can simply edit the article citing them as a source… when they themselves sourced the alternate name from Wikipedia. It’s a brilliant example of self-perpetuating bullshit, isn’t it?