Robert Ramnauth, Nightmare Mode: “Characters that Count”
This, ladies and gentlemen, is how you do it right. Shadow of the Colossus came out eight years ago, and Robert has absolutely zero interest in spoiling it for anyone who either hasn’t played it yet or hasn’t finished it. As it should be. Nicely done, Robert.
Not a question, but you really should mention Now Gamer and their affiliates as being some of the shittiest web sites on the Internet. I swear to God, this is all they publish [link removed, replaced with Google Cache link in body]
Now Gamer pops up every now and then - Play’s last boob-related article found itself being mentioned here not long ago.
They really are an absolute shitfest. I don’t know why anyone would go to any Now Gamer sites for their news. Gavin Mackenzie is an embarrassment.
Fumito Ueda spoke a bit about video games as art - of course they are; both ICO and Shadow of the Colossus are excellent examples of that fact - and for the most part, I expect great things from his new project. But was anyone else just a little concerned about that game update…? It doesn’t worry me so much that the boy doesn’t have a name, but the following sort of stuck out: “…haven’t quite decided on the actual method of controls and button layouts.” Really? I know the game isn’t due out until the end of next year, but without the actual mechanics, isn’t the game little more than an interactive theory right now? Doesn’t that imply the team hasn’t even figured out how much control we’ll have over the boy, or even what we’ll be able to do with him? And what about the commands given to Trico, which I’m assuming will have to be included? It’s just a little worrisome.
Maybe I don’t know enough about game design but I would’ve thought basic controls would be one of the first things a developer tackles. Granted, we are talking about more of an artistic game, and I certainly appreciate an emphasis on atmosphere, story, presentation, and emotion. But this is still an interactive medium, so don’t wait too long to nail down a set of solid and reliable controls…—
PSX Extreme: Ben’s Week In Review: September 26 [September 26th, 2010]
If there’s one thing the creator of ICO and Shadow of the Collosus needs, it’s advice on game design from a guy who spends his time sycophantically rambling about everything Sony does and jumping on Final Fantasy VII remake conspiracy theories every other week.
Weekly Japanese games mag Famitsu has got the first official details on one of Sony’s worst kept secrets – the HD remakes of PS2 classics Ico and Shadow of the Colossus.
Andriasang reports that Famitsu actually carries boxart for each game, suggesting that Team Ico’s cult hits will not in fact be sold as a single SKU.—
MCV: Team Ico’s PS3 remakes confirmed [September 15th, 2010]
Firstly, they’re not “remakes”. They’re re-releases. Resident Evil on the Game Cube was a remake. Resident Evil 3 on the GameCube was a re-release. Very important distinction, that. If a film blog said something stupid like “Casablanca is getting a Bluray remake this Winter!” and it turned out they were just putting out a fantastic hi-def edition of the movie out people’d have them dragged over hot coals.
Looks like Europe, at the very least, will be getting just the one SKU.
If the above image is circulating amongst European game retailers (and the available evidence suggests that it is) one would expect that MCV - a website that delivers news specifically for European game retailers - would already know about it. I mean fuck, Parfitt, Kotaku got the snoop on you for this one.
I’m not pointing that out in an “old news is old” sort of manner, but rather I get the impression that Sub-Parfitt just got into the office (or turned on his laptop in his flat, or whatever) and didn’t think to do the proper research on this story before he punched it out and clicked “Publish”. Either that or he’s trying to feign ignorance on the matter. Or, and this is much more likely, I’m just pulling ideas out of my arse.
Nevertheless, I find it difficult to believe that a Swedish retailer with a history of prematurely posting official boxart got the package cover and MCV didn’t, especially considering how closely they’ve tied themselves to the British/European retail sector.
Still, this wouldn’t be the first time Sub-Parfitt has Slowpoked his way through a current news story.