Mario & Sonic at the London 2012 Olympic Games will hit Nov. 18 in Europe and Nov. 15 in the U.S. No word about a U.S. release.

Kotaku, Brian Ashcraft: First Look at the Blue Nintendo Wii [October 10th, 2011]

Presumably there’s also no word on a European release either.

Cheers to the reader who sent this my way.

As a lover of first person games, the isometric camera system in Diablo III felt very unfamiliar, and I inevitably wondered why Blizzard didn’t make the leap to first person like so many other developers. This led me to wonder - should Diablo III have been a first person game, and what are the pros and cons of this approach? Let’s find out.

GameSpy, Bennett Ring: Diablo III Beta Musings [September 21st, 2011]

This link was sent my way by reader Dyslexic Alucard, who writes, “While an article that addresses how certain POVs affect the atmosphere, feel, and gameplay of a game would actually be rather interesting, blindly asking ‘Herp derp, whad if Die-ablo Tree werz a Firsht Pers-on game?’ is one of the dumbest article ideas I’ve heard of in a long, long time.”

I know GameSpy haven’t really been relevant for a long, long time, but when the site’s Editor-in-Chief Bennett Ring decides to write an entire fucking article about why Diablo III perhaps should have been an FPS… well, it kind of makes me want to join the 45 Club.

Of note is Jeff Green’s fantastic response to some of Bennett Ring’s thoughts on the criticism this article has received.

Game publisher Electronic Arts‘ massive online role-playing game, Star Wars: The Old Republic, could be delayed until 2012, the company’s chief financial officer, Eric Brown, told investors today.

GamesBeat, Matthew Lynley: Star Wars: The Old Republic may see 2012 release date [September 22nd, 2011]

Frank Cifaldi sent this one my way, saying, “EA has NEVER committed to 2011 for The Old Republic. Having literally listened in on every investor and analyst call they’ve had this year I know this, they have consistently said that they are internally aiming for 2011 but they will not put a street date on the game until it’s done.”

It’s not a delay if no release date was given, Matthew.

I’ve since spoken to Hip-Hop Gamer about this subject. Click here for more details. HipHopGamerShow.com has also taken down their copy of The Video Game Writers’ article.

This Hip Hop Gamer post uses almost the entirety of this news post by Jason Evangelho of The Video Game Writers. For some reason the Hip Hop Gamer seems to think this is okay, and what’s more he seems to think it’s alright to simply provide a “shout-out” to TVGW at the end of the post.

This isn’t the first time the Hip Hop Gamer has stolen content from other sites, and it probably won’t be the last. Remember, this is a man who has openly bragged about stealing articles from other sources. It’s ironic that a man who demands respect from others at trade shows should be so disrespectful of other people in the field.

This shit is unacceptable, and someone needs to reign him in.

As Jason himself pointed out to me on Twitter, the Hip Hop Gamer has Google Ads on his site. He’s making money by stealing other peoples’ hard work. The simplest and best thing to do, if you’ve had your work stolen by HHG, is to lodge a complaint with Google Ads.  They have very clear policies about the theft of other peoples’ content on sites using their service:

AdSense publishers may not display Google ads on webpages with content protected by copyright law unless they have the necessary legal rights to display that content.

Jason has filed a DMCA complaint with Google concerning HHG’s theft of his work, and I’d strongly advise that anyone else who has found their work copy-pasted onto his site do the same.

Thanks to Brian for sending this my way.

Joystiq, Justin McElroy: PSA: Get your 3DS Ambassador NES games today [August 3st, 2011]
Unbiased journalism from Justin McElroy, there.
Thanks to the reader who pointed this out.

Joystiq, Justin McElroy: PSA: Get your 3DS Ambassador NES games today [August 3st, 2011]

Unbiased journalism from Justin McElroy, there.

Thanks to the reader who pointed this out.

Destructoid, Jim Sterling: Lodsys suing eleven videogame companies over patents [July 22nd, 2011]
Have you spotted anything missing in this Destructoid article? Give it a minute. You’ll spot it eventually.
Yep, that’s right - Jim Sterling has neglected to mention the actual lawsuit.
Jim’s source, an article at TG Daily, mentions the lawsuit in the first paragraph but fails to mention what the lawsuit is actually about, so perhaps Jim has an excuse. Obviously what Jim needs - what we all need - is some kind of mechanism that allows us to search a global network of computer storage systems (an international network, if you will) for the relevant information. Maybe then we’d find out what this lawsuit is about. Is it about patents relating to in-app purchases? Did these game companies conspire to steal Lodsys’ grandmother’s recipe for the perfect chocolate-chip cookie? Alas, we may never know.
Oh, wait.
Thanks to the reader who sent me this stunning observation.

Destructoid, Jim Sterling: Lodsys suing eleven videogame companies over patents [July 22nd, 2011]

Have you spotted anything missing in this Destructoid article? Give it a minute. You’ll spot it eventually.

Yep, that’s right - Jim Sterling has neglected to mention the actual lawsuit.

Jim’s source, an article at TG Daily, mentions the lawsuit in the first paragraph but fails to mention what the lawsuit is actually about, so perhaps Jim has an excuse. Obviously what Jim needs - what we all need - is some kind of mechanism that allows us to search a global network of computer storage systems (an international network, if you will) for the relevant information. Maybe then we’d find out what this lawsuit is about. Is it about patents relating to in-app purchases? Did these game companies conspire to steal Lodsys’ grandmother’s recipe for the perfect chocolate-chip cookie? Alas, we may never know.

Oh, wait.

Thanks to the reader who sent me this stunning observation.

Writes a reader who emailed me this morning, “I knew Kotaku would somehow try to tie the Oslo bombings to video games. I dreaded it, even as I accepted its inevitability. But I just hoped it would take them more than 24 hours.”