portscenter:

The PortsCenter Kickstarter is now live
We’re trying to raise $4,200 to produce a 13-episode season. Haven’t seen the pilot yet? Go ahead and watch it now - [Clean version] [Sweary version]
We have some awesome rewards in place, including signed headshots from voice actor Dino Andrade (Batman: Arkham Asylum, World of Warcraft, Hellsing Ultimate) and an exclusive yet-to-be-revealed cart from the wonderful team over at 72Pins.com.
We also have stretch goals in mind, but more on those as we approach our base target.
If you’re able to help us reach our goal, please consider pledging. You can also help us by reblogging this post and sharing the link on Twitter, Facebook, Google+, and so on.
Thanks!

A little shameless self-promotion, here. If you can help fund this project, you’ll win my adoration and respect. Well, my adoration, at least. Well… maybe.

portscenter:

The PortsCenter Kickstarter is now live

We’re trying to raise $4,200 to produce a 13-episode season. Haven’t seen the pilot yet? Go ahead and watch it now - [Clean version] [Sweary version]

We have some awesome rewards in place, including signed headshots from voice actor Dino Andrade (Batman: Arkham Asylum, World of Warcraft, Hellsing Ultimate) and an exclusive yet-to-be-revealed cart from the wonderful team over at 72Pins.com.

We also have stretch goals in mind, but more on those as we approach our base target.

If you’re able to help us reach our goal, please consider pledging. You can also help us by reblogging this post and sharing the link on Twitter, Facebook, Google+, and so on.

Thanks!

A little shameless self-promotion, here. If you can help fund this project, you’ll win my adoration and respect. Well, my adoration, at least. Well… maybe.

We’re going to shoot another episode of PortsCenter out of pocket

Should be fun. Challenging, but fun. Once again I’ll be asking friends to help out with production and equipment, as I did with the first pilot, but I’ve already bought the game in question and it should arrive in the next few days. Exciting!

If you haven’t done so already, watch the pilot, and if you like it please consider pledging a few bucks to help make the full season a reality. World of Warcraft and Batman: Arkham Asylum voice actor Dino Andrade has thrown his weight behind the project, agreeing to send signed pictures of his various characters to anyone who pledges $50 or higher. Thank you.

I don’t often ask this, but if you could please reblog this post (or otherwise help spread the word) that’d be just super-duper. Thanks to everyone who has supported this project so far.

The ingredients to a successful relationship are simple. You need shared interests, shared values, and shared respect for one another – regardless of what you are into, be it Magic the Gathering or golf. Clearly none of these elements were present for either of you but I can’t help but wonder why you would write a blog from the point of view of you being the “normal/reasonable” one? From what I can see he would have as much cause to complain that he had the misfortune of going on a date with a blogger who lacked imagination, was shallow, and narrow-minded. Those are three strikes in my book.

A comment left on my Facebook wall by Dino Andrade, voice actor and founder of geek dating site SoulGeek.com (not to mention damned good friend), in response to Alyssa Bereznak’s utterly indefensible article about dating Magic: The Gathering world champion Jon Finkel.

(You’ve probably heard Dino’s voice and not even realized it, by the way - he was the Scarecrow in Batman: Arkham Asylum, a bunch of characters in Brutal Legend including Death and a bunch of headbangers, and he’s voiced a bunch of characters in World of Warcraft. He was also harassed by a puppet at this year’s San Diego Comic-Con.)

Writes a reader who emailed me this morning, “I knew Kotaku would somehow try to tie the Oslo bombings to video games. I dreaded it, even as I accepted its inevitability. But I just hoped it would take them more than 24 hours.”

A to Jump - Saturday June 18th, 12:30pm-1pm PST [ Listen on PC ▪ Listen on Mac ]
Ben Paddon and Nick Simberg inexplicably find themselves in a parallel dimension where someone of worth has agreed to be interviewed for the show. Listen, perhaps in terror, as Ben and Nick talk with voice actor Dino Andrade (Batman: Arkham Asylum, World of WarcraftBrütal Legend, amongst others) about pretending to be someone else for a living.

SPONSORED BY: Dark entities lurking just beneath the skin of the universe, waiting for their chance to break through and bring about the Eighth Day - the end of all things. Also Reese’s Peanut Butter Cups.

Follow A to Jump on Twitter!

semprafi:

VG247: “Diablo III may slow Torchlight development, World of Warcraft rules out subscriptions”, March 22nd, 2011

Runic Games CEO Max Schaefer has commented on the upcoming Torchlight  MMO’s most troubling and obvious competitors – Diablo III and World of  Warcraft.

Intriguing set up, I like where this going. Coupled with the headline, we’re obviously in for some insight from Runic’s CEO (formerly of Blizzard, to boot) about how Diablo III could possibly impact the development of their similar dungeon-crawler RPG.

…Diablo III’s release could have a  direct impact on Torchlight II and the Torchlight MMO’s development –  but perhaps not in the cynical marketing way you might imagine.
“Of course we’re going to buy [a copy of the game] Day One and it’s going to slow us  down and all that – ‘cause we’re just as much fans as anyone,” he said.

Oh…
The wonders of intentionally misleading headlines never, ever cease to amaze.

Yes, well, that’s VG247 for you.

semprafi:

VG247: “Diablo III may slow Torchlight development, World of Warcraft rules out subscriptions”, March 22nd, 2011

Runic Games CEO Max Schaefer has commented on the upcoming Torchlight MMO’s most troubling and obvious competitors – Diablo III and World of Warcraft.

Intriguing set up, I like where this going. Coupled with the headline, we’re obviously in for some insight from Runic’s CEO (formerly of Blizzard, to boot) about how Diablo III could possibly impact the development of their similar dungeon-crawler RPG.

…Diablo III’s release could have a direct impact on Torchlight II and the Torchlight MMO’s development – but perhaps not in the cynical marketing way you might imagine.

Of course we’re going to buy [a copy of the game] Day One and it’s going to slow us down and all that – ‘cause we’re just as much fans as anyone,” he said.

Oh…

The wonders of intentionally misleading headlines never, ever cease to amaze.

Yes, well, that’s VG247 for you.

Patch notes aren’t news, but don’t tell VG247 that. Otherwise they’ll have nothing else to write about.

That’s something of an exaggeration, but nevertheless my stance on whether or not patch notes count as news has not wavered over the last few months - patch notes, despite what VG247’s Joe Anderson may think, are not news. There’s an exception to that rule for most console games, where it isn’t always readily apparent what’s been changed, but I think insofar as MMOs are concerned posting the patch notes as news is largely redundant.

Why might that be? Well, I’ll tell you why that.

This is the Launcher for Star Trek Online, my current MMO of choice. You’ll notice that within the main Launcher window there is a button that says “Release Notes”. Clicking this button displays a list of patch notes, as you can see. I recall a similar system being used during my time with World of Warcraft, Guild Wars and City of Heroes/Villains, although it’s been a fair while since I played any of those games. I also recall the 360 version of Final Fantasy XI displaying release notes upon booting up the game.

I also haven’t played DC Universe Online so I’ve no idea if they’ve gone to the trouble of including such information in their own launcher, if indeed they even have one - feel free to let me know one way or the other (and definitely let me know if this stuff displays on the PS3 version).

Often patch notes for games like Team Fortress 2 or Left 4 Dead are posted as news despite the fact that such information is available from within Steam itself, which will often present you with an option to view update details from the “Downloads” menu. Here’s the latest TF2 update, for example.

So why do these things get posted as general news? There’s such a narrow band of gamers who are actually interested in this and, as already illustrated, they already have access to it where they’re most likely to see it. If it were a console game I would understand - 360 games don’t usually tell you what their updates do, and few PS3 games display their patch notes - but for PC games it’s just not necessary, and it comes across as little more than an attempt to pad your daily news output.

Is it necessary for DCUO, a console-based MMO? I don’t know. I can’t imagine it would be - I don’t see a developer willingly hiding important information about changes to the game from a chunk of its audience.

Nevertheless, posting patch notes as news? No sir, I don’t like it.

If you’re picking up [the Collector’s Edition of World of WarCraft: Cataclysm] this morning at a store, this is what you’re going to be getting.

VG247, Johnny Cullen: WoW: Cataclysm launches worldwide – CE gets unboxed, Blizzard talks about next expansion [December 7th, 2010]

…And then he listed the content. I imagine anyone picking it up already knows about the contents, what with being big enough fans of World of Warcraft to be picking up the collector’s edition in the first ruddy place. But hey, don’t let me stop you from padding an article with little-to-no content other than “Expansion pack due for release today has been released today”.

My favourite line from this post comes from the absolute final line:

Cataclysm’s out today.

Lovely. Cheers for that, Johnny.

Bashcraft maekd poast on Kotaku about Gran Turismo 5’s realistic-looking damaged cars a mere hour after Kerplunkett posted about the unfortunate death of Relic Entertainment’s Brian R. Wood, who worked on Relic’s Company of Heroes series.
As our anonymous tipster tells us, the article was removed and quickly replaced with a story about some celebrity getting her hair cut, but the GT5 story reappeared this morning in a less insensitive position on the blog.
Further proof, as if it were needed, that Bashcraft is cerebrally bankrupt.

Bashcraft maekd poast on Kotaku about Gran Turismo 5’s realistic-looking damaged cars a mere hour after Kerplunkett posted about the unfortunate death of Relic Entertainment’s Brian R. Wood, who worked on Relic’s Company of Heroes series.

As our anonymous tipster tells us, the article was removed and quickly replaced with a story about some celebrity getting her hair cut, but the GT5 story reappeared this morning in a less insensitive position on the blog.

Further proof, as if it were needed, that Bashcraft is cerebrally bankrupt.